Russian Peevers

Girls could play peevers nonstop until it was dark outside.

In courtyards on the pavement or on sidewalks girls drew with chalk the squares (classes). They were then numbered from 1 to 10. It is likely that the game is organized by analogy with the school, which at that time had 10 grades (classes).

Preparing to Play

The squares are drawn like that: a single square 1, then a single 2, then double squares 3 and 4, then a single square 5, double 6 and 7, single 8, double 9 and 10. On top of squares 9 and 10 you should draw a semi-circle, which is called “the fire.”In each square you should draw the corresponding numbers so you don’t get them mixed up.

The point of the game is to go through all the squares.

In the game a peever is used – a small tin box of a round shape or even a stone.

The Game

First, the players determine the order of who will be first, second and so on.

The first player throws a peever on square 1 and starts jumping:

First on one foot to square 1, then to the 2nd, then with two feet on the 3-4rd squares, again with one foot on the square 5, with two feet on squares 6-7, with one foot on square 8, with two feet on squares 9 -10, and then in a jump you turn around with a landing on the same squares facing backwards – and jump back to the start.

On the way back a peever is picked up – as you are, on one leg.

If the first class is successfully passed, then the peever is thrown on the second square. And again you repeat jumps from 1 to 10 and back, picking up the peever on the way back. And so on, until you have completed all 10 classes.

How the Game is Passed to Another Player

If one player has crossed the line or made ​​a mistake while jumping, or placed the peever in the wrong square, or the peever hit the line, or the player lost his balance – the turn is passed to another player.

The Loss of One Class

When a player comes to squares 9 and 10, sometimes the peever can get into the “fire”. In this case, the player loses one class. And the turn is passed to another player. This rule somewhat levels the playing field, because the “final” classes 9 and 10 are the hardest.

There is a simpler version of the game without a peever.

See also: 11-12. Blind Man’s Bluff and Cold-Hot >>>


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